Implementing Material Design in Your Android app
Material design is a design language that was first introduced in 2014. It has been widely adopted by many Android developers and consumers alike, but some people still find it to be difficult to implement. This article will help you understand how Material Design works, and how you can use Material Design in your next Android app.
Material design is a design language that was first introduced in 2014.
- 1 Material design is a design language that was first introduced in 2014.
- 2 Material design makes use of the following components:
- 3 Nouns are the elements in the app, such as “card”, “button”, “text-field” etc.
- 4 The Importance of Typography
- 5 Using the right colors
- 6 Designing for touch
- 7 Flat design, UI elements and navigation
Material design is a design language that was first introduced in 2014. It was created by Google and used in Android apps, web interfaces, and even wearables. Material design makes use of the following components:
- Nouns – Things you can see (e.g., icons).
- Verbs – Actions you can take (e.g., buttons).
- Animations – How things move or change over time; they’re often triggered by user interaction with your app’s interface elements (e.g., tapping a button).
In this article we’ll cover material design and how to implement it in your android app!
Material design makes use of the following components:
- Colors, icons and fonts
Nouns are the elements in the app, such as “card”, “button”, “text-field” etc.
The importance of typography
Using the right colors
Material Design is a design language that was introduced in 2014. It’s used by Google, as well as other companies like Facebook and Twitter. The goal of Material Design is to create a consistent experience across platforms and devices–to make apps feel familiar regardless of what platform you’re using them on or what device you’re holding in your hand.
Google has created an extensive set of guidelines for implementing Material Design into your app, which can be found here: https://material-design-icons.com/guidelines/. The site also provides some examples of how these elements should be used properly within an interface design context
The Importance of Typography
Typography is the art and technique of arranging type to make written language legible, readable, and appealing when displayed. Typography also refers to the style, arrangement, and appearance of the letters, numbers, and symbols created by a typeface.
Colors are important in material design. Each color should represent a different meaning. You can use colors for the background, buttons, text and other elements on the screen. Use colors that are dynamic and complement each other
Using the right colors
The right color choices are critical to the success of your app. You need to use colors that are visible in all lighting conditions, easy to read and distinguish from each other. Here’s how:
- Avoid using too many colors – use no more than three different hues per screen or page of content. This is especially important for mobile apps because they’re often viewed outdoors where there’s lots of sunlight shining through windows or bouncing off white walls. The human eye has difficulty distinguishing between too many different hues at one time! If you need more than three shades then consider using gradients instead (see below).
- Use contrasting shades – make sure there’s enough contrast between two adjacent areas so that your users can easily tell them apart even if they’re looking at an image on their phone screen which isn’t very large compared with printed material like books or magazines where large amounts of text may be printed onto pages with little space between lines which makes it difficult for readers who suffer from macular degeneration disease because these conditions cause vision loss due largely due aging process experienced naturally by all living creatures over time so now I’m thinking maybe this section should really focus on making sure our design decisions don’t impact negatively upon our users’ ability see clearly what we’ve created even though some people might argue against this because everyone has different needs based upon personal preferences etcetera….
Designing for touch
Designing for touch is just as important as designing for any other input method. Your app should be easy to use with a finger, as well as with a mouse or keyboard if it’s available.
- Screen size: Make sure your app looks good on all screen sizes by using scalable Vector Drawables and by resizing resources in code (if you’re using XML).
- Screen resolution: If your design doesn’t look good on high-resolution screens, consider adding some padding between elements so they don’t appear too cramped together when scaled up by the system. You can also use ImageViews with mipmaps instead of scaling down bitmaps because they look better at higher resolutions than scaled bitmaps do.* * Screen orientation: If possible, design both portrait and landscape layouts so that users get an optimal experience no matter how they hold their device.* * Device pixel density: Consider testing on devices with different pixel densities so you know how things will look when scaled up or down for different resolutions
Flat design is a style that has no gradients, shadows or textures. It’s simply a color palette. The flat design trend started in 2014 and it has continued to grow in popularity since then.
Flat designs are easy to understand and use because they’re very simple in their presentation – there aren’t any complex elements like drop shadows or gradients that might confuse users. Flat designs also tend to be very easy on the eyes — they don’t have bright colors jumping out at you from every direction (which can cause eye strain) — so they’re great for mobile apps where users may be spending hours looking at them every day!
Flat designs can also be inexpensive because there isn’t much effort involved in creating them — all you need is Photoshop (or whatever image editing software). You don’t have spend thousands of dollars on illustrators or graphic designers either; if needed then any designer worth their salt should be able to create stunning flat designs quickly with ease!
So, what does it take to create a Material Design app? First and foremost, you need to understand that Material design is not just about the look of your app. It’s about creating a user experience that feels natural, intuitive and engaging for your users. This means that you should start by defining the goals of your project–what do you want users to be able to do with ease when they interact with your app? Once those goals are clear (and before starting on any visual details), think through how different types of users might navigate through your app without getting lost or frustrated by its interface elements.